The block descriptions mapped to entries in my game notes (usually something general, like a quick description, and relevant stuff to find).Īlso: your maps are very cool, and I'm always happy to see Homeworld ships get some love. This latter method worked better for me in gameplay, since we usually go with something closer to Theater of the Mind (with occasional quick sketches if it matters), rather than hex/gridmaps.
I'd occasionally break it into an exploded diagram that looked more like a flowchart, if I needed to indicate which sections had access to others.
So a block marked 'enlisted/low quarters,' 'officer/high quarters,' storage/cargo/hangars, and so on. I also found I tended to use a slightly more abstract deck plan method, where instead of mapping specific rooms, I was mapping areas of relevance. It's not perfect (scaling is more approximate than exact), but it worked well enough. I could then easily share them to my players, and edit/update as necessary. It sounds silly, but it handles the basic necessities (standard primitive shapes) without as much cognitive overhead/learning curve as more complex mapping/drawing applications. glossy card stock, you will be able to use these maps over and over again. You get the interior view, exterior view, an extra copy of the Ship's Boat, and lots of little extra bits that can be usd with all the other Traveller or starship sets. In the handful of situations where (detailed-ish) deck plans were necessary, and I needed to build custom ones, I've used PowerPoint or Google Slides. Here are detailed deck plans for that 400 Ton standard of the Traveller universe.